NFHS/USAL Rule 10: Excerpt from "Girls Lacrosse for Beginners 2025"
01/03/2025
Rule 10 Major Fouls
There are 25 Major Fouls listed in Rule 10. Major fouls are those fouls that are intended to protect player safety. These fouls go through occasional adjustments in the rules book in order to keep the game safe.
For example, in 2025 a Rough or Dangerous Check now includes checking an opponent’s hand. The rule change clarifies a player’s hand is part of her body and should be protected.
Given the space available it is not possible to discuss every Major Foul. Comments will be made on several Major Fouls, however.
One of the tools of Umpires is the Held Whistle or “Advantage.” The Held Whistle is used in the field area to show recognition of a foul – minor or major – but to allow play to continue so as not to disadvantage the team that was fouled.
The Held Whistle is a good, but limited, tool. Often players do not see the signal for a Held Whistle, and do not recognize the need to modify their play.
Five Major Fouls require a card and may not be “advantaged” – Check to the Head, Dangerous Contact, Dangerous Follow Through, Dangerous Propelling, and Slash. Shooting Space does not require a card but does require an immediate whistle.
Crosse in the Sphere may look extremely dangerous to spectators and coaches, but it may be “advantaged” so as not to give a disadvantage to the team with the ball.
Dangerous Contact is ANY ACTION that thrusts or shoves any defenseless player. This action could include constant jabs to the kidneys, spleen, or hanging ribs. Dangerous Contact need not be blind side contact or take the player to the ground.
Dangerous Shot is not necessarily any shot that hits the goalkeeper. In judging a Dangerous Shot the Umpires take into consideration several criteria – distance, speed, level of play, location of the contact, and if the Goalkeeper moves into the shot. The higher the skill and experience level, the less likely a Dangerous Shot will be called. Dangerous Shot is not a mandatory card.
Dangerous Propelling or Follow Through usually occur on a shot on goal but may be simply a wild pass in the field. The issue here is control. Dangerous Propelling is ball, and Dangerous Follow Through is stick. The two calls are often confused, and they have the same signal.
Shooting Space is an immediate whistle. Shooting Space is called when the defender is between the shooter and the goal in what is called the “ice cream cone” – a triangle-shaped area with the ball at the apex and the two “legs” of the triangle touching the Goal Circle at its widest points. A defender is not in Shooting Space when she is within a stick’s length of any attacking player. The shooter has the responsibility to shoot safely even when the defender is in shooting space.
A Slash is a mandatory card. It is a reckless or dangerous swing of the crosse at an opponent’s body. The criteria is simply one of control. There is some misunderstanding that the criteria for a Slash is that the stick contacts the ground or that the swing is one-handed. While these actions may inform the decision to call Slash, they are not a part of the criteria.
Three Seconds is called on defenders in the eight-meter arc who are not within a stick’s length of an attacking player. A stick’s length is the length of a stick, not a stick and an arm, and not pointing a finger at an attacking player. Three Seconds may be called once the ball crosses the Restraining Line.
The penalty administration for Three Seconds is based on the location of the ball at the time of the infraction. If the ball is inside the eight-meter arc, the free position is given at the nearest hash mark. If the ball is outside the eight-meter arc and above the GLE, the free position is awarded at the nearest point on the 12-meter fan. If the ball is below the GLE, the free position is given at the nearest dot.